sculptural concept in 2D
“Metal graphics” emerged as a result of conceptual and sculptural study exploring the problems of position, domain and aesthetics of artistic discipline of sculpture in our over designed empire of informatics. Information technology immanently decreases the time and the space, while the contemporaneous products incline to invisibility. The question appears: “Does art, as well as technology, achieve its perfection as immaterial, invisible or (somehow) along the process of compression of space and time?”
Inspired by the idea of “invisible” presented cycle of artworks, inquires the optimal relation in-between immaterial “information” and minimum of a solid material (metal) which leads to material appearance of a sculptural form. Unlike the product of the artificial intelligence, predictable and mathematically perfect, these forms have immanent organic genuine, unpredictable and expressive and one unusual spatial quality. They create an alternative space and exist within it, within the space which is simultaneously real and virtual.
Created by common sculptural interventions on metal sheets, combined and arranged in the form of assemblages, 3D metal pieces are transposed from their spatial reality into virtual reality and digital format using photography. Sculptural forms, now as 2D images are further digitally altered where certain partitions are intentionally deleted.
Once more these distorted sculptural forms, transformed into authentic digital images, are brought back to a spatial appearance, bounded to material from which they originate, printed on metal sheets...
Inspired by the idea of “invisible” presented cycle of artworks, inquires the optimal relation in-between immaterial “information” and minimum of a solid material (metal) which leads to material appearance of a sculptural form. Unlike the product of the artificial intelligence, predictable and mathematically perfect, these forms have immanent organic genuine, unpredictable and expressive and one unusual spatial quality. They create an alternative space and exist within it, within the space which is simultaneously real and virtual.
Created by common sculptural interventions on metal sheets, combined and arranged in the form of assemblages, 3D metal pieces are transposed from their spatial reality into virtual reality and digital format using photography. Sculptural forms, now as 2D images are further digitally altered where certain partitions are intentionally deleted.
Once more these distorted sculptural forms, transformed into authentic digital images, are brought back to a spatial appearance, bounded to material from which they originate, printed on metal sheets...